1-40: poisons 40-90: dyes (doesn't matter what type; cloth/leather/enamel) 90-128: poisons 129-145: dyes 146-210: poisons 211-272: dyes 273-354: poisons 356-390: stat buff potions 391-416: healing potions 417-426: poison (insidious lethal venom) 427-466: dyes 467-482: poisons 483-500: healing potions 501-524: poison (lifebane; faster and cheaper than going ahead to the special potions) 524-559: minor trophy potions 559-569: charges 570-584: special potions 585-600: healing potions 601-629: weapon effects 630-659: special potions 659-700: healing potions 701-710: weapon effects 711-758: dyes (considerably less expensive w/ a 30s loss per make) >>>> This is where it begins to get more expensive <<<< 759-785: weapon effects 786-805: charges 806-814: effects 815-863: dyes (considerably less expensive w/ a 1g50s loss per make compared to 7-9g) 864-874: weapon effects (854 item; volatile spirit astertite) 875-890: charges (874 item; stable spirit netherium) 891-910: weapon effects 911-955: charges 956-974: weapon effects 975-980: lvl 40 reactive effects 980-1040: 1000 special potions (stong elixer of shard skin; uses ancient mirror, one of the more common alchemy drops. special potions cost 2g75s as opposed to losing 35g per make on effects. I used close to 300 drops to level this) 1041-1046: charges 1047-1066: lvl 43 reactive effects 1067-1076: lvl 47 reactive effects 1076+: filling orders